A Beginner’s Guide to the CUDA Program Model

Aditya Mali
4 min readOct 24, 2024

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In this blog, we’ll take a closer look at CUDA programming, which enables parallel computing on NVIDIA GPUs. The CUDA (Compute Unified Device Architecture) model divides tasks between the host (CPU) and the device (GPU), allowing for efficient execution of data-parallel workloads. Let’s break down the essential components of CUDA programming.

Host Code: Where It All Begins

The host, or CPU, handles the parts of the program where data parallelism is minimal or unnecessary. This code is written in regular ANSI C and is responsible for coordinating the more parallel-heavy tasks that will be offloaded to the GPU.

Host code takes care of the following:

  • Initializing data.
  • Allocating memory.
  • Transferring data between the CPU and GPU.
  • Managing the overall flow of the application.

Device Code: Parallel Power on the GPU

Tasks with a high degree of parallelism are handled by device code, which runs on the GPU. These sections are written in ANSI C with some extra keywords designed for parallelism. This device code allows multiple threads on the GPU to process data simultaneously, making CUDA a powerhouse for tasks like graphics rendering and large-scale computations.

Compiling with nvcc: Separating Host and Device Code

The NVIDIA C Compiler (nvcc) is a key component of CUDA programming. It automatically separates host and device code during compilation, ensuring that the code destined for the CPU and the code for the GPU are optimized for their respective architectures.

Kernels: Functions Running on the GPU

In CUDA, kernels are special functions that are executed on the GPU. These functions are defined using specific keywords (explained later), and they handle the bulk of parallel processing tasks.

Memory Management in CUDA: A Dual Setup

CUDA operates with separate memory spaces for the host (CPU) and the device (GPU). To run a kernel, you need to allocate memory on the device, transfer the necessary data, and later retrieve the results. This process is facilitated by the CUDA runtime’s memory management APIs:

  1. cudaMalloc(): Allocates memory on the GPU.
  2. cudaFree(): Frees allocated device memory after use.
  3. cudaMemcpy(): Transfers data between the CPU and GPU. This is used both for sending data to the GPU and retrieving results back to the CPU.

Efficient memory management is crucial to maximize performance and avoid bottlenecks between the CPU and GPU.

A stub function acts as the bridge between the host and the device, responsible for:

  • Allocating memory on the GPU.
  • Transferring data from the host to the device.
  • Launching the kernel on the GPU.
  • Copying results back to the host.
  • Freeing up memory when done.

Stub functions simplify the process of managing device resources, allowing the programmer to focus on the logic and operations of their CUDA program.

CUDA Keywords: Defining Host and Device Functions

CUDA introduces a few key terms to distinguish between functions that will run on the host or the device. These keywords allow flexibility in defining where different parts of the code will execute.

  • __global__: Marks a function as a kernel that can run on the device (GPU). It can be called from the host.
  • __device__: Indicates that the function can only be called and executed on the device.
  • __host__: Specifies that the function can only run on the host.

Threads: Parallel Units of Execution

CUDA leverages threads to process data in parallel. Each thread has a unique ID, accessed through variables like threadIdx.x and threadIdx.y, allowing them to operate on different parts of the data simultaneously.

Threads are grouped into blocks, and each block is part of a larger grid of threads. This two-level hierarchy enables massive parallelism, with thousands of threads executing the same kernel function on different pieces of data.

Blocks: Organizing Threads

Each block in CUDA can contain up to 512 threads, which are organized into a 3D array. These threads are identified by indices like threadIdx.x, threadIdx.y, and threadIdx.z.

For example, if you define a block with a 4x2x2 organization, you will have 64 threads (4x16 = 64).

Invoking Kernels: Parallelism in Action

To launch a kernel, you define the dimensions of the grid and blocks using the following syntax:

dim3 dimBlock(Width, Width);  // Defines the number of threads per block (e.g., Width x Width)
dim3 dimGrid(1, 1); // Defines the number of blocks in the grid (e.g., 1 block)

add<<<dimGrid, dimBlock>>>(); // Launches the kernel with the specified grid and block size
  • dimBlock defines how many threads are in each block.
  • dimGrid defines how many blocks are in the grid.
  • The add<<<>>> syntax launches the kernel with these configurations.

Conclusion

CUDA programming unleashes the true potential of GPUs, allowing developers to harness parallelism for data-heavy computations. By understanding the CUDA program model — how to manage host and device memory, define kernels, and organize threads and blocks — you can significantly accelerate your applications and make the most of your NVIDIA hardware.

With the right blend of host and device code, efficient memory management, and proper use of threads, CUDA opens the door to high-performance computing. Whether you’re working on AI, scientific simulations, or real-time graphics, CUDA is a vital tool in the developer’s toolkit.

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